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Event Tracking

Nov14
NetEase Cloud Music's Generative Recommendation Model Wins CIKM2025 Best Paper Award in the Application Category
02:56
Nov13
CLSA Reiterates Overweight Ratings for NetEase Cloud Music and Tencent Music
09:52
Nov6
NetEase Cloud Music Has Not Yet Adapted to HarmonyOS
09:50
Nov5
Netease Cloud Music Launches AI Sound Tuning Master Function
05:32
Oct2
Shenwan Hongyuan: NetEase Cloud Music Adjusts Product and Improves Profitability
06:12
Sep25
Analysts Strongly Recommend Buying Cloud Music Shares
10:42

Schedules & Filings

Schedules
Filings
Aug14
Earning Release(CST)

FY2025 Q2 Earning Release (HKD) Revenue 2.094 B, Net Income 1.032 B, EPS 4.8432

NETEASE MUSIC (09899.HK) 2025 Mid-Year Performance Communication MeetingNETEASE MUSIC (09899.HK) 2025 Mid-Year Performance Communication Meeting
Feb20
Earning Release(CST)

FY2024 Q4 Earning Release (HKD) Revenue 2.064 B, Net Income 399.84 M, EPS 1.8938

Cloud Music (09899.HK) 2024 Annual Performance ConferenceCloud Music (09899.HK) 2024 Annual Performance Conference
Aug22
Earning Release(CST)

FY2024 Q2 Earning Release (HKD) Revenue 2.187 B, Net Income 435.09 M, EPS 2.063

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DolphinResearch

ByteDance makes a push, can Tencent Music still be 'small and beautiful'?
11-12 21:21
Trump 'Breaks Defense': Not Just TACO, Will There Be a Revaluation of Chinese Assets?
10-13 20:35

NetEase's first-quarter performance exceeded expectations overall. As a defensive stock, it once again beat conservative expectations:

1. The pillar once again exceeded expectations: Overall gaming revenue surpassed expectations by nearly 1 billion yuan. The financial report did not separately disclose the performance of mobile and PC games this time. Based on our simple estimates, there may be expectation gaps in both subcategories.

Gross margin did not decline sequentially as expected (affected by high-royalty Blizzard games) but instead increased by 2 percentage points. This potentially indicates that the mobile gaming business is continuously recovering.

2. Sub-businesses under pressure, focusing on profitability: Revenue growth for Youdao, Cloud Music, and other innovative businesses like Yanxuan continued to face pressure. However, gross margins did not deteriorate further, with Cloud Music's gross margin returning to 36%.

3. Continued release of operating leverage: Operating expenses in the first quarter were very low, especially sales and promotion expenses, which decreased by 33% year-on-year, a reduction of nearly 1.5 billion yuan. Even without the crazy marketing spending for Eggy Party, it shouldn’t have dropped to the lowest level in nearly four years, especially since Q1 should have included daily promotional expenses for new games like Where Winds Meet, Raging Tides, and Once Human. It can only be said that the anti-corruption efforts in the second half of last year have paid off.

On the other hand, combining Tencent's situation, one phenomenon is: The promotion expenses of the two gaming giants have significantly contracted, but revenue has not been affected. We believe there may be two reasons: (1) Increased focus on evergreen games, which are constantly "refreshed" to extract value, but evergreen games inherently have brand effects and often do not require much external promotion. (2) Changes in promotion models, shifting from simple and direct ad buys to content marketing collaborations with gaming influencers (short videos, live streams), resulting in higher conversion rates. NetEase already mentioned this last year.

Overall, the market may currently slightly underestimate NetEase's resilience as a veteran gaming company at the bottom of the cycle. This year, due to the lack of AI catalysts and the passing of the product cycle peak, NetEase has not been aggressive in its business. With decent shareholder returns at low valuations, it is viewed more as a defensive stock by the market.

As a result, market expectations for its performance have remained low. Although Blizzard and Where Winds Meet have brought significant incremental growth to PC games, considering the relatively 平淡 mobile gaming pipeline, market expectations have been conservative for three consecutive quarters.

Therefore, regardless of subsequent performance, leveling the expectation gap could slightly lift valuations. However, in terms of the pipeline, the next product boom cycle may still need to wait for Infinity at the end of this year or early next year. Short-term minor catalysts could come from the anniversary of Naraka: Bladepoint, the overseas release of Where Winds Meet, and the "refreshing" of evergreen games (a tactic that seems to work well for both Tencent and NetEase). Here, we can pay attention to the earnings call and the upcoming 520 Game Conference.$NTES-S(09999.HK) $NetEase(NTES.US)

05-15 18:05

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